Welcome to my blog! Please leave a comment, or add any suggestions. If you are visiting via mobile device, go to the bottom and click on view full page to get the best experience and other social media channels.

Monday, July 20, 2026

3d Prints of July

My Top 3D Prints
Stranger things
These are 2 of my beginner prints.

Sunday, July 19, 2026

EA College Football 27 Reviews

ALl of the Different Reviews of EA College Football 27 Reviews from around the WEB
EA College Football 27 Review: The Good, The Bad And The Bottom Line Forbes Games Reviews By Brian Mazique EA Sports College Football 27, launching July 9, 2026, on PS5, Xbox Series X|S, and PC, is hailed as a dream for virtual gridiron fans. The game offers significantly deeper defensive play with smarter zone coverage and 31 playbooks, alongside a new fatigue system. Its presentation and atmospheric immersion are top-tier, featuring dynamic weather and a new broadcast team. Dynasty mode is robust, incorporating NIL points and deep recruiting, while Road to Glory also sees improvements. The PC version boasts ray tracing and crossplay. Criticisms include legends being locked to Ultimate Team and the inability to export draft classes to Madden, plus Road to Glory's limited scope. Despite minor flaws, the game earns a 9.25/10, praised as a high point in EA's football resurgence, offering an unmatched combination of visuals, gameplay, and customization. EA is seemingly entering a late prime when it comes to video game football titles. From bringing back college football to taking major steps with Madden franchise mode, the developer/publisher is delivering solid virtual gridiron experiences. With that said, I've spent the past few days diving deep into the latest entry. Here is the good, the bad and the bottom line. Let's talk EA College Football 27. Key Facts at a Glance Title: EA Sports College Football 27 Release Date: July 9, 2026 (early access available ahead of launch) Platforms: PS5, Xbox Series X|S, PC (the series' first PC release) Editions: Standard $69.99, Deluxe $99.99, MVP Bundle $149.99 Developer: EA Orlando | Publisher: EA Sports ESRB: E10 How Does EA College Football 27 Play? In a phrase: like a dream. The wide-open action that has differentiated it from Madden is still present. However, there is more depth when it comes to defense. This year, you have a ton more that you can do at the line of scrimmage to limit money plays and to gameplan for your opponent's tendencies and strengths. Play Now The on-field additions back that up. Smarter zone coverage, a revamped tackle stick with directional big hits and wraps, and a jump from nine defensive playbooks to 31 give the sticks more to work with, and a new fatigue system finally makes overusing a star cost something. The early community consensus has leaned the same way, with sim players calling it the best-playing entry in the series even as some tune the CPU passing with sliders. The Good: What EA College Football 27 Gets Right Dynamic weather and blueprints are huge, and the series' calling card since it returned has been presentation. We don't see any steps backwards in that area. The series already featured arguably the best atmospheric immersion in sports video games and the team has gone to great lengths to further sell us on college football atmospheres. From a mode standpoint, the team put its proverbial foot into the depth of Dynasty mode. The mode now functions like the team-building, player-management, pro-hybrid environment that is college sports in 2026 and beyond. NIL points function exactly as you'd expect and recruiting is so deep that there are several content creators already putting together in-depth guides packed with best practices. Road to Glory has gotten a bit deeper with a more verbose high school experience. I like that it still feels similar but different enough from traditional Dynasty play. There's still some small gaps in this area, but we'll get to those in a later section. Online play felt great in Week 1 and I don't anticipate that breaking after the official launch on July 9. I won my first game 26-20 after my opponent quit in the middle of a Pick-6. I hate that quitters get to steal your full moment because they can't stomach the consequences of their own mistakes. As it is, I still favor Road to CFB over Ultimate Team when it comes to head-to-head, and from a single-player standpoint, I'm a much bigger fan of Dynasty mode over any challenges in CUT. It’s tough to pick a headliner, but the presentation is awe-inspiring. From Dynamic Weather that shifts a game’s footing to mildly improved commentary from the broadcast booth. The series' first PC release adds ray tracing, ultra-widescreen support, and crossplay, and early players have flagged the port as surprisingly well optimized. Dynasty's blueprint overhaul lands the way EA's Madden franchise push has, giving program-building real management stakes. The Bad: Where EA College Football 27 Falls Short There's a few things and none of them are gamebreaking for me. First, the inability to use legends outside Ultimate Team continues to be one of EA's cardinal sins. It creates unnecessary animosity toward Ultimate Team and the exclusivity isn't as big of a thing as they think. I don't believe CUT players will play the mode any less if they could use Barry Sanders in Dynasty Mode or even in Road to CFB with All-Time Teams. The second issue is outside of the developer's hands. This is a decision made higher up the chain. But the inability to export draft classes from College Football to Madden circumvents a huge piece of the cohesion the company is trying to create with its MVP Bundle and the otherwise appropriate marriage between the two products. If EA needs to pay each college athlete more and charge users an additional fee for the ability to export, or if they roll it into the MVP Bundle, I'd be more than willing to buy in. This functionality was great when we had it before and is sorely missed in today's game. Lastly, Road to Glory needs a little longer shelf life. While the experience has been extended a bit in EACF 27, it still feels like a campaign mode when it should be more of a single-player flow with a bottomless experience. Obviously, your player can only spend four seasons with the school, but perhaps allowing you to continue your RTG experience at the same school or elsewhere and the goal becomes breaking and setting your own RTG records. The legends point stings most because the roster is loaded. College Ultimate Team launches with 107 legends, including Bo Jackson and Devin Hester, all walled off from Dynasty and Road to CFB. On the field, sim purists have flagged suction blocking and CPU passing that leans on slider tuning, and EA's own known-issues list tags a handful of day-0 bugs slated for the launch patch. None of it rises to the level of a reason to skip the game. The Bottom Line: Is EA College Football 27 Worth It? EACF 27 is more than worth the purchase, if you love football and video games. No college football game offers a better combination of stunning visuals, top-notch presentation, customization and gameplay. That combination is why College Football 27 reads as the high point of EA's football resurgence, the same late-prime form that carried its recent UFC entry. The gaps are real, but they are wishes for more rather than reasons to wait. Platform Reviewed: PS5 A review code was provided by EA Score: 9.25 out of 10
College Football 27 Review: The Best Entry in Franchise History Comes with a Catch College Football 27 delivers historic gameplay and Dynasty depth, but paywalls mark the launch. By Francisco Carrico Key Update: The game features significantly overhauled Dynasty mode mechanics driven by NIL and facilities management, alongside major gameplay and presentation improvements. Quick Answer: EA Sports College Football 27 delivers a historic football simulation with unparalleled Dynasty mode depth, though its launch is marred by controversial slider paywalls. College Football 27 was one of the most anticipated sports titles of 2026, with the new entry promising to take the franchise to a different level. The improvements announced in the EA Sports showcase and subsequent dev deep dives were very exciting, especially in the case of Dynasty mode. But did these additions live up to the hype? Or is College Football 27 a game that, like many others, promised the world but fell short of delivering it? In this review, I answer that and many other questions about College Football 27. Reviewed on Xbox Series X. Review copy provided by publisher. College Football 27 takes a step forward in the presentation department, with significantly improved presentation for smaller and mid-sized schools, adding new entrances, fan chants, and celebrations. These improvements make the game more immersive and emphasise the unique atmospheres in college football stadiums, especially in rivalry matches. The broadcasting product saw some improvements, but the commentary still gets repetitive very quickly. I think this should be the main focus presentation-wise for College Football 28. Commentary is very important to set the stakes for a match or a momentum-shifting play call, and I think that’s lacking in College Football 27. The analysis feels very surface-level, and most of the humour attempts don’t really land. More in-depth analysis, curated commentaries, and better jokes would take the whole broadcast product to a new level. Gameplay is the best it has ever been in the College Football franchise's history, including old NCAA titles. College Football 27 builds upon the improvements made in 26, with AI logic, player tendencies, animations, and coaches' adaptability being significantly improved. Running the ball is harder, as now you have to actually look for gaps in the defensive line and attack them. It’s no longer snap the ball and run forwards; the running game takes more skill and patience, and it does a better job of rewarding or penalizing your decisions. Defenses adapt to your running style, so if you are constantly spamming the same play, you will hit a roadblock. It’s important to mix your play calling, as that will also help you find the type of running plays that are more effective against the defense you are facing. The same thing can be said about passing, as defensive players do a much better job of covering passing lanes, and you will see them constantly swatting balls.
If you overthrow or badly misplace your pass, defenders will be glad to intercept it, something that happens with more frequency than last year, but not to the extent where it’s unrealistic. These two changes make gameplay more challenging but also satisfactory. First downs, 20+ yard completions, successful fourth and inches, and touchdowns all feel earned. At the same time, that unique college football feeling is still there, as anything can happen at any time. Easy games turn into slugfests, quarterbacks that can’t complete a pass suddenly turn into prime Aaron Rodgers, and your defense goes from the Legion of Boom to the Legion of Gloom in the blink of an eye. In the game mode department, it’s still all about Dynasty mode, as the remaining modes are lackluster when compared to the diamond of the College Football franchise. At the risk of sounding like a broken record, Dynasty mode is the best it has ever been. It’s by no means perfect, as there are a few issues on the recruiting side that need to be fixed, but the introduction of NIL and facilities is a game changer. Just like in real life, NIL completely changes the game; It changes recruiting and retention of players and staff. Affects your school's facilities, more specifically your ability to upgrade or maintain them. NIL becomes what you run your program through, as happens in many schools across the country in real life College Football. Recruiting is where you feel the impact of NIL the most. Signing three-star players is much harder for smaller programs; retaining them even more so. Smaller and mid-sized schools will be priced out of a massive chunk of players, which didn’t happen last year. In previous editions, you could fight for four-star recruits with the top schools if you prioritized them and spent most of your recruiting hours on them. Now, if you don’t have the needed NIL to make a prospect's commitment a possibility, don’t even bother, as he will go to greener pastures. If your star player at a small school had a great year, you will need to open your wallet to dissuade him from hitting the transfer portal. Even if you do so, there is a significant chance he decides to go anyway. The discrepancies between the big dogs and the small ones are more evident than ever in College Football 27, and that’s a good thing. NIL disrupted the College Football landscape, making it much harder for smaller and emerging schools and forcing them to adapt to the new status quo. It’s no longer about the glory and reaching the NFL; money is now the main motivator for most players in the sport, and the addition of NIL to Dynasty does a great job replicating that. Rebuilding a small school is now a real challenge, believe me, as I started on the Georgia State Panthers, with 70 NIL, a dream, and a lot of problems to solve. These types of rebuilds are now long-term projects and not something you can achieve in three or four seasons. Every decision carries more weight, as you need to actively plan for the future. At the same time, you can't just put the present on the back burner, as that can backfire. Coaching trees work similarly, with a few additions here and there, and two new ones, Visionary and Rainmaker. Unfortunately, you can only access Visionary if you are an MVP+ member, and Rainmaker if you create a coach in Madden 27 franchise mode. I’m going to get this out of the way: having something like that in the game shouldn't even be considered. I shouldn't be locked out of a coaching tree, especially one like Rainmaker who provides NIL benefits, because I didn’t buy the MVP+ membership or the Madden 27 base game. The same applies to the Dynasty mode coaching XP sliders situation. Having sliders that were free in previous iterations of the game behind a paywall is awful. The way EA Sports handled it, and the excuses they used, makes things even worse. Ultimate Team is your microtransactions mode; keep your predatory tactics there and let fans at least enjoy the offline modes. Other than that and a few recruiting issues, such as mid-size schools drafting too many two-stars and becoming bottom-of-the-barrel programs in two to three years, which I expect to be fixed soon, the mode is great. This is the best Dynasty mode has ever been, and you will have fun playing it. As mentioned above, it’s not perfect, but it’s the closest to perfection it’s ever gotten.
Verdict College Football 27 is the best entry in the franchise's history, even better than NCAA 14. It features the most in-depth Dynasty mode ever, incredible gameplay, and immersive presentation. Bringing the game to PC opens a world of possibilities, as the College Football mod community is among the best in the space. The game is not perfect or free of controversies. The Dynasty mode coach XP sliders being behind a paywall at launch led to a justified community uproar, with EA Sports' answers and contradictory excuses leaving fans uncertain about the franchise's future. There are also a few aspects of recruiting in Dynasty mode that need to be fine-tuned. Despite all of that, this is still the best College Football game ever made, and a must-buy for every College Football fan. Review 8 College Football 27 delivers the best gameplay experience in franchise history, accompanied by the most in-depth Dynasty mode ever and significant presentation improvements. Despite the controversy with coach XP sliders leaving us scared for the franchise's future, College Football 27 is still a must-play game for every football fan, comfortably sitting in pole position for the best sports game of 2026 at the time of writing.
https://bleacherreport.com/articles/25451413-ea-sports-college-football-27-review-gameplay-impressions-videos-top-modes-and-features
EA Sports College Football 27 – 4th & Long By James ClarksonJuly 9, 2026 EA Sports College Football 27 featured image for review.. Following the hugely successful return of the series, EA Sports College Football 27 builds on last year’s foundation with smarter gameplay, deeper game modes, and an even greater celebration of college football culture. While it doesn’t reinvent the playbook, it delivers enough meaningful improvements to make this year’s entry the best in the franchise’s modern era. And it’s even on PC this year. Game Name: EA Sports College Football 27 Platform(s): Xbox Series X/S, Playstation 5, PC Reviewed On: Xbox Series X Developer(s): EA Orlando Publisher(s): EA Sports Release Date: 9th July 2026 Let’s start by going over one of the BIGGEST issues that is plaguing this game, and unfortunately this isn’t just a College Football 27 issue. This is a widespread EA issue that, if not nipped in the bud, will spread throughout its franchises. I’m of course talking about the addition of a paid method (Microtransactions) in Road to Glory and Dynasty. Modes that are, for the most part, offline game modes; yes, I know Dynasty does have an online mode. EA adding a way to just buy attribute points for your player or coach just shows they are looking to rinse every ounce of money from the consumer. It wouldn’t be a problem if this was an addition; maybe you’re a dad and don’t have the time to play, or maybe you just want to have fun and have disposable income. In-game purchase dialog to upgrade coach level: select Level 4 for 5 points; current balance 130; max level 100; rewards preview shows 25 points. Cancel button below. But the way they have implemented it, by changing certain settings to hinder you, makes progression feel like a full-time job. It all feels a bit slimy and another way that huge corporations can make money beyond the massive price of a game. Seeing as the MVP addition that gives you College Football and Madden are $120+, they are then asking for another $80 to get to the highest coach level… And while YES, you don’t have to, because of the changes to sliders and reduced XP, it sure feels like they are trying to make you. Which is a shame because this game is Amazing! The soundtrack is one of the best, the gameplay is responsive, the improvement to catching and battles for the ball are great. But once again, even with a great product, EA has to try to find a way to make more money, ruining something in the process. GamePlay The biggest improvement comes on the field. Gameplay feels smoother and more responsive, with players moving more naturally than before. Running the ball is particularly satisfying thanks to improved blocking AI and more realistic momentum, while passing requires greater precision as defensive backs react more intelligently to poorly thrown passes. Every possession feels important, and the game rewards players who take the time to learn different offensive and defensive schemes. Football players in green uniforms stand on the sideline, facing the action on the field, names Flowers, Hayes, Finney, and Davison visible on jerseys behind them. Some little things that did catch my eye, however, is while EA has boasted about improved AI Logic, there were more than a couple times you’d notice AI on both sides of the ball do some strange things. Most important of these being on offence, the ball carrier not staying inbounds & on Defense, Linemen and Mikes just standing still. This point is more on a QB scramble. It just felt like the AI on defense didn’t react fast enough. Dynasty Mode Dynasty Mode once again serves as the centrepiece of the experience. Recruiting remains addictive, but new management features give players greater control over developing their program. Balancing recruiting, player progression, coaching decisions, and transfer portal activity creates a rewarding long-term experience that captures the challenges of building a championship contender. Small quality-of-life improvements throughout the menus make managing a program less time-consuming than before. Recruiting screen: prospect Larry Hodges profile with portrait, position WILL, class High School, and stats. Dynasty this year has added more and more amazing installments; recruiting is better than ever with the introduction of NIL points, making it really feel like you are in either a big or small school. Using the NIL points you earn through the seasons to upgrade facilities and staff, not just trying to recruit those juicy 5* studs. Overall, I think they have tried to make Dynasty more fun for everyone, but with the addition of microtransactions, their focus seems misplaced. Pittsburgh Panthers depth chart screen showing quarterback M. Heintschel and listed players with OVR ratings on a blue UI panel. Road To Glory This is where I spend the majority of my time playing. I created 2 players: a QB & one of the newest positions, Edge Rusher. Other new positions include Tight End & Cornerback. Let’s start on Offence. Playing Quarterback has been so much fun, rising through the school starting as a 3rd string and working my way to starter in my freshman year; yes, I was playing on the easiest difficulty, but I wanted to have fun; this is somewhat of a downside, I think. I started as a 3* high school player, and after 2 games I was a 5* number 12 in the nation. This progression does seem very quick & can, to some people, be a detriment to their fun; to me it was fun, and that’s what I wanted. Split-screen game menu showing Custom and Legends options for building a football player in a football game mockup. On to the Defensive line with my Edge Rusher. I wanted to try playing on a higher difficulty here to see if I would be able to rise as fast as my QB. I find myself trying harder to make an impact. So, there is something in making the experience how you want it. Being able to transfer your player into Madden is still a thing, and I look forward to seeing my QB playing at the Superbowl. It uses your legacy points that accrue over the course of your college career to determine where you would go in the draft. Video game roster screen with player names on the left and a multi-panel stats grid on the right, centered by action image of football players. Player bases this year include some templates for the position you’re playing. Some player bases include Marshawn Lynch, Dion Sanders, Randy Moss & the legendary College QB Johnny “Football” Manziel. But these are just bases; you can customize your attributes however you like. Presentation Visually, College Football 27 impresses and looks even better than last years entry. Stadiums are packed with atmosphere, crowds are louder than ever, and team traditions help every matchup feel unique. From entrance sequences to marching bands and mascots, EA has once again captured the pageantry that makes college football different from the professional game. Player models have also received subtle improvements, while lighting and weather effects add extra realism during big rivalry games. Presentation remains one of the game’s strongest features. Commentary feels more dynamic, broadcast graphics look authentic, and the overall television-style presentation helps every game feel like a Saturday primetime showdown. While some commentary lines still repeat during longer play sessions, the variety is noticeably improved over previous entries. PC Players Rejoice For the first time since the return of the College Football franchise, PC will be joining the crossplay world. In College Football 27, you can play cross-platform between PC, Xbox Series X|S, and PlayStation 5 in Dynasty, Road to the College Football Playoff, College Football Ultimate Team, and Play a Friend (Play Now, Mascot Mashup, etc.). PC requirements chart with three columns: Minimum, Recommended, High End; rows for CPU, GPU, System RAM, Storage, Windows Version, Additional Notes. Examples: Minimum—i3-10300, RTX 2060, 12GB RAM, 50GB, Windows 11; Recommended—i7-10700, RTX 3060 Ti, 16GB, 50GB, Windows 11; High End—i7-11700, RTX 4090, 16GB, 50GB, Windows 11. Ultimate Team College Football Ultimate Team returns in EA Sports College Football 27 with several meaningful improvements that make building a dream roster more engaging than ever. Players can collect current college stars alongside legendary athletes, then take them into Solo Challenges, online head-to-head games, and limited-time events to earn rewards. The biggest addition is the revamped player upgrade system, which introduces Skill Points and customizable progression paths. Rather than relying solely on new card drops, you can now invest in developing your favourite players by improving attributes, unlocking abilities, and tailoring them to fit your preferred style of play. The mode still revolves around opening packs, completing objectives, and steadily improving your squad throughout the season, but the added flexibility makes progression feel more rewarding than in previous years. Seasonal programs, live events, and regular content drops ensure there’s always something new to chase, while quality-of-life improvements reduce the grind associated with managing your roster. Although microtransactions remain a prominent part of the experience, players who consistently complete challenges and objectives can still assemble a competitive team without spending heavily, making Ultimate Team an enjoyable long-term mode for dedicated fans. Mascots, Creations & More This year brings the return of the greatest play now mode in the history of sports games. Mascot Madness! Starting with 10 mascots unlocked, you have to play a game of Play Now to earn the mascot of the other schools, and while this is a little annoying because there are 120 to unlock. Mascot Madness is a full team of your chosen team’s mascot, all ramped to 99 overall. On the field, expect to see a lot of flips and trick plays, as this is where you go to not take the game so seriously. Grid of framed mascot portraits in a trophy room, Brutus Buckeye plaque visible on the right panel Creation suit is a place where you can make your own schools and sliders that other people can download to use in their CFB game. These creations can be imported into your Road To Glory, making the high school portion more personal. Verdict The game isn’t without its flaws. Some legacy animation issues occasionally appear, particularly during tackles or contested catches, and menu navigation can still feel sluggish at times. AI decision-making also isn’t perfect, with coaches occasionally making questionable play-calling decisions in crucial moments. These issues don’t ruin the experience but serve as reminders that there’s still room for improvement. Overall, EA Sports College Football 27 successfully builds upon last year’s comeback with smarter gameplay, richer game modes, and an authentic college football atmosphere. It may not introduce revolutionary changes, but the numerous refinements across the board make every Saturday feel more exciting than ever. Whether you’re a longtime fan of the series or a newcomer looking for an authentic college football experience, this year’s edition is easy to recommend and sets a strong standard for future installments. If you enjoyed this review, explore more of our in-depth video game reviews across PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch, Nintendo Switch 2, and PC. Review Disclosure Statement: EA Sports College Football 27 was provided to us by EA Sports for review purposes. For more information on how we review video games and other media/technology, please review our Review Guideline/Scoring Policy. EA Sports College Football 27 builds confidently on last year’s return, delivering smoother gameplay, deeper Dynasty and Road to Glory modes, and an authentic college football atmosphere. While a few minor AI and animation issues remain, its refined mechanics, enhanced presentation, and long-term replay value make it one of the strongest sports games of the year and an easy recommendation for both returning fans and newcomers. Pros Sound Track SLAPS Mascot Madness Beautiful Graphics Cons Microtransactions everywhere AI sometimes in la-la land Overall 4
https://www.nytimes.com/athletic/7445801/2026/07/14/college-football-27-controversy-ea-sports-until-saturday/?source=athletic_user_shared_article_copylink&smid=url-share-ta
https://tech.yahoo.com/gaming/articles/ea-sports-college-football-27-123000677.html

Saturday, July 18, 2026

Ohio State Football Update for July 2026

Ohio State football starter mentions transfer and freshman who are flying under the radar that fans may want to know Brandon Little Thu, July 16, 2026 Good read from Brandon Ohio State Buckeyes cornerback Earl Little Jr. (1) lines up during Student Appreciation Day spring practice at the Woody Hayes Athletic Center on April 4, 2026. Adam Cairns/Columbus Dispatch / USA TODAY NETWORK via Imagn Images Ohio State Buckeyes cornerback Earl Little Jr. and freshman Jay Timmons are two players mentioned as flying under the radar for the 2026 season. Ohio State safety Jaylen McClain is going to be a key part of the Buckeyes in 2026. He's pointed out two players who are flying under the radar ahead of preseason camp, but perhaps shouldn't be. The Ohio State Buckeyes were very active in the transfer portal a few months ago and they added several players who are going to have roles in 2026. Ohio State is in a league of their own with wide receiver recruitingScroll back up to restore default view. Fall camp is just weeks away for the Buckeyes and the new look Ohio State football team will ramp up for what is a tough schedule. After losing 11 players to the NFL a year after they lost 14, the Buckeyes are again going to have to retool. It's always the expectation in Columbus and it's no different for Ryan Day's squad this time around. Ohio State starter names 2 Buckeyes who may be flying under the radar The Buckeyes are going to have a very different-looking secondary with just two full-time starters returning. Cornerback Jermaine Mathews Jr. and safety Jaylen McClain will both be key pieces for the Buckeyes. On a recent airing of Austin & Birm, McClain pointed out a couple of Buckeyes we should keep an eye on. "Obviously, I got my safeties. I got Earl [Little]. He's a fast football player. I like his game a lot, and I learn from him as well," McClain stated. "And we'll go with a young guy, Jay Timmons, he's gonna be a baller." Former Florida State and Alabama safety Earl Little Jr. was an experienced pickup for the Buckeyes in the portal. Little had 76 tackles, four interceptions, two forced fumbles, and two pass breakups for the Seminoles last year. He saw time in the slot for the Buckeyes this spring, but could end up opposite McClain depending on where transfer Terry Moore plays. Little gives the Buckeyes a player with a ton of experience, having played 35 games between Alabama and Florida State. After losing players like Caleb Downs and Lorenzo Styles, it made too much sense to add some experience. Jay Timmons is an underrated freshman to watch Ohio State flipped Timmons from Florida State last November and it was a key recruiting addition for the Buckeyes with a five-star player and No. 3 cornerback in the class of 2026. Timmons has the potential to push for playing time in the slot for the Buckeyes in Year 1. There's no chance to get the 5-foot-11, 180-pound freshman on the field, but if he's ready he'll play. Much of Ohio State's secondary will depend on where the transfer safeties line up. The only sure-fire players who are set in the secondary are McClain at safety, then Mathews and Devin Sanchez at cornerback. We heard a lot about freshmen wideouts Chris Henry Jr. and Brock Boyd in the spring. Timmons is a freshman on the defensive side of the football Buckeye Nation should get familiar with him right away for the 2026 campaign.

Monday, June 29, 2026